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Posts Tagged ‘ Nvidia ’

Nvidia this week introduced a desktop variation of the same motherboard design that debuted as part of Apple’s new MacBook and MacBook Pro last week. Introduced Monday, the new GeForce 9-Series motherboards are coming from leading PC manufacturers this month.

136288 geforce9series original Does new Nvidia motherboard offer clue to Mac mini’s future ?

Apple’s newest MacBook and MacBook Pro systems both share a motherboard design that features a motherboard-based graphics processing unit, or, in Nvidia’s parlance, an mGPU. This enables the machines to work faster than previous MacBook systems could while still conserving energy, without having excessively slow integrated graphics—an Achilles’ heel for previous MacBook designs, in particular. The MacBook Pro also adds a discrete Nvidia graphics processor that users can turn on and off using Energy Saver controls if they prefer to have faster graphics.

The GeForce 9-Series motherboards share the same core architectural components—a motherboard-based graphics processor that enables compact PCs to work faster with complex graphics, high-definition video and other computationally intensive tasks. Features include 16-core graphics processing, PureVideo HD technology (which offloads all video processing from the CPU to the GPU instead), and support for LPCM 7.1 audio, dual-link DVI and HDMI.

The reference board design also supports Nvidia Hybrid Scalable Link Interface (SLI) technology, which enables more than one Nvidia- based graphics card to work simultaneously with another. Nvidia says this can boost graphics performance up to 70 percent above the motherboard GPU.

What’s more, Nvidia says, the motherboard is being offered in a “much smaller footprint than competing chipsets makes it ideal for small form factor and ultra-slim media center PCs.”

Companies Nvidia has announced that are manufacturing the motherboard include ASUS and Foxconn, two frequent manufacturing partners of Apple’s.

These last two items may provide some clues to the future of the long lamented Mac mini, which, according to one report, may be on its way out—at least in its current form.

Last updated in 2007, the Mac mini is the sole remaining product in Apple’s computer line that still has a motherboard which uses slower Intel integrated graphics. It also sports a much slower motherboard design and doesn’t have 802.11n draft spec-based wireless networking, unlike the rest of Apple’s Mac line.

The mini was introduced in January 2005, before Apple migrated its Mac product line to the Intel microprocessor. It has been slowly updated several times since then so it’s arguably due for a refresh. With the Mac mini sharing a lineage with Apple’s consumer laptop line, it’s conceivable that Nvidia’s GeForce 9 motherboard could be used in the mini—or something like it—sometime soon.

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Most computer users with an interest (or need) for above average video have usually had to rely on discrete graphics cards to achieve the level of power they desired. ButNvidia (NSDQ: NVDA)’s new GeForce 9-Series mGPU aims to raise integrated video to a whole new level, boldly claiming that “good enough graphics are no longer good enough.” It appears others are taking note too, as the chipset is the basis ofApple (NSDQ: AAPL)’s new Macbook Pro.The MSI P7NGM Digital motherboard that the Test Center evaluated is a micro-ATX board based on the GeForce 9300 chipset and, although the company claims that it has the ability to run the top 30 games at playable frame rates (a first for integrated graphics), it also supports Hybrid SLI for those who need a little extra punch. Moreover, since it is able to offload every HD video codec from the CPU to the GPU, movies now use less than 10 percent of anIntel (NSDQ: INTC) Core 2 system’s resources.

With a GeekBench2 score of 3336, the machine was about average with others that had similar configurations. Since GeekBench doesn’t benchmark graphics, we also ran Performance Test, which produced an 839.7. Although this score isn’t anything to get excited about, it is worth noting that the board did specifically well on the 2D & 3D graphics tests.

With VGA, DVI, and HDMI outputs, this motherboard can be used for many different purposes. It is more than capable enough for SOHO users to do their day-to-day work while pulling double duty as a gaming rig at night. Additionally, its Micro-ATX form factor makes it an extremely attractive option for HTPC’s.

With this latest release, Nvidia is upping the bar for integrated graphics and is defying Intel to meet the challenge. It’ll be interesting to see how everything plays out but one thing that’s for sure is that end users will unquestionably wind up the winners.

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The Aero desktop effect in Windows 7 (or, more specifically, the Desktop Windows Manager, also known as the Desktop Windows Manager) will make use of the DirectX 10.1 API in order to improve performance and make the desktop experience even more compelling. But where does this leave those without DirectX 10.1 support?

nvidia logo geforce Windows 7 Aero to take advantage of DirectX 10.1(Direct3D 10.1)Note: I’ll be using the term DirectX 10.1 throughout this post. I should be saying Direct3D 10.1 but people are more comfortable with the DirectX name.

Here’s the catch. None of NVIDIA’s current GPU lineup – GeForce 8, 9 or the GTX 200 GPUs – fully support DirectX 10.1. Why? Well, the company doesn’t see any DirectX 10.1 only games in the pipeline, and doesn’t think that 10.1 will have much of an effect on performance.

So, does that mean that all NVIDIA users will need to go out and buy new graphics cards in order to get the full Windows 7 Aero effect? Well, probably not. Here’s why …

Let’s take Ubisoft’s latest free-roaming first-person-shooter game Far Cry 2 (a game which I’ve been playing far too much lately … but that’s a different matter). Far Cry 2 supports DirectX 10.1 extensions, but all the capabilities that this offers are also present when playing the game of systems GeForce 8, 9 and GTX 200 GPUs. This is because while NVIDIA GPUs support a superset of DX10.1 features, not all features are supported. So chances are good that Windows 7 DWM will be happy with GeForce 8, 9 and GTX 200 GPUs.

Ad if you’re not confused already, remember that DirectX 11 will offer support all the way back DirectX 9 (depending on drivers and what the GPU supports). DirectX 11 will be offered for Vista and Windows 7.

Remember too, Windows 7 is what, about a year away. That’s plenty of time for NVIDIA to tweak drivers to offer full Windows 7 support (in fact, you can be guaranteed that following the graphics card driver fiasco that followed the launch of Vista that Microsoft will be working closely with graphics vendors to develop robust drivers.).

Bottom line … well, it’s too early to know for sure, but my guess is that if your GPU (whether it be badged ATI or NVIDIA) supports DirectX 10 then you should be just fine for all the Aero features in Windows 7. It would be far too much of a blunder for Microsoft to slip up and freeze out NVIDIA users.

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The Graphics Card Ultimate Guide

Posted on October 2, 2008 by chinks | 2 Comments

graphics card The Graphics Card Ultimate GuideGoing to buy a new gfX card, dont know what you need and what you looking for? Which Graphics card are good right now, and which one to choose froma variety along the internation. And so on , so many questions arise for invading the oncept of Graphics card. ATI RADEON, Nvidia, XFX or any other. Here on iTechnobuzz, I am going to provide you the best and the ultimate guide to Graphics card, starting from the History to the ultimate knowledge of 2D ,3d and GUI features.

A little history

The origin of today’s 3D monsters can be traced back to ancient 2D cards designed to improve the resolution and colour fidelity of the PC. The very earliest cards had specifications that seem impossibly modest by today’s standards.

The first truly modern graphics processing units (GPUs) arrived in 2001. Nvidia’s GeForce 3 and the Radeon 8500 from ATI were the world’s first GPUs to support so-called programmable shaders designed to enable more realistic lighting within graphical 3D simulations. Since then, no other company has been able to keep up with the relentless pace of those two brands (though ATI was bought by AMD in 2006).

Early programmable chips could typically apply their shading effects to just four pixels per operating cycle. Since then, GPUs have become ever more powerful, programmable and, most of all, parallel. AMD’s Radeon HD 4800, for instance, packs a ludicrous 800 shader units (also known as stream processors in a nod to their increasingly programmable nature).

Current cards also sport huge memory buffers as big as 1GB, enabling them to drive extremely high-resolution displays, and are backed up by massive bus bandwidth thanks to the PCI Express interface in its latest 2.0 format. Finally, the very latest development in graphics technology is support for multiple cards sharing the rendering load.

But today’s GPU’s don’t just pack painfully powerful 3D pixel pumping engines. They also support 2D video decode acceleration for modern HD video codecs like H.264 and VC-1, as used on Blu-ray movie disks.

That’s how graphics cards got to where they are today. But what makes the latest chips tick?

3D renderingxfx 9600 The Graphics Card Ultimate Guide

This is the biggy, 3D rendering is the graphics card’s raison d’etre. With the launch of Windows Vista, Microsoft introduced the 10th iteration of its DirectX graphics API. The DX10 API is now well established and fully compliant cards are extremely affordable. There’s no need to compromise on DirectX support.

Whether it’s pixel, vertex and geometry shaders, or support for high quality anti-aliasing and high-dynamic-range lighting, they’re present in all DX10 GPUs. What you do need to worry about, however, is raw rendering horse power and below is everything you need to know to judge a chip’s performance.

Pixel throughput

Broadly speaking, it’s the texture and render output units (ROPs) that define the number of pixels a graphics chip can spit out every cycle. And remember, a 1,920 x 1,200 pixel grid on a typical 24-inch monitor works out at over two million pixels. For smooth gaming you’ll need to refresh that at least 30 times a second. In other words, well over 60 million pixels per second.

Nvidia’s top chip, the £300+ GeForce GTX 280 has a huge 32-strong array of ROPs and no less than 80 texture sampling and address units. AMD’s best, the Radeon HD 4800 series, has 16 ROPs and 40 texture units, facts reflected in pricing that kicks off around the £180 mark.

Mid-range cards like Nvidia’s GeForce 9600 series and the Radeon HD 4600 from AMD, typically have significantly reduced ROP and texture unit counts.

Shader processing

This is where the real computation grunt is housed and where those shimmering, shiny visual effects that dominate the latest games are processed. Intriguingly, AMD’s relatively affordable Radeon HD 4800 packs 800 shaders to the Nvidia GTX 280′s 240 units.

However, not all shaders are equal and it’s worth noting that Nvidia’s GPUs usually boast much higher shader operating frequencies than competing AMD chips. Again, mid-range chips typically suffer from cut-down shader counts in an effort to reduce chip size and cost.

Memory

The importance of memory for a graphics card is two fold. It’s important to have enough memory to store all the data required to render a given 3D scene on board the graphics card itself. The alternative is dipping into the PC’s main memory, and that means latency, lag and stuttering frame rates. Treat 512MB as a minimum for decent performance in modern games.

The other half of the story is the related issue of bandwidth. Keeping all those shaders and ROPs fed with pixel data takes some serious throughput. The latest cards therefore pack ultra fast memory chips that run as fast as 1GHz or more and are able to transmit data at least twice per cycle (hence the term DDR or double data rate). The latest GDDR5 (the G stands for graphics) is actually capable of four transmits per cycle. Bus width is another factor that affects bandwidth, the more bits the bus supports, the more data it can pump per cycle.

The biggest current bus is the GeForce GTX 280′s 512-bit beast. However, large memory buses take up a huge amount of space on a graphics chip, so the introduction of GDDR5 memory will probably see bus technology scale back to 256-bit with the next generation of big GPUs.

Multi-GPU

The joker in the GPU pack is undoubtedly multi-GPU technology. Both of the big boys of PC graphics, AMD and Nvidia, offer multi-GPU platforms in the shape of Crossfire and SLI respectively. The idea is simple enough – to use multiple GPUs in parallel to provide even more rendering oomph.

When they work, the results can be spectacular. The problem is, all too often they don’t and you are left with the performance of a single card or worse. Also note that special supporting motherboards are required and, in the case of Nvidia, that exclusively takes the form of an Nvidia motherboard chipset.

Integrated graphics

A final word, in terms of 3D performance, should go to integrated graphics as found on motherboards. In theory they offer the same feature set as discrete GPUs. However, in order to make integrated GPUs small enough and cheap enough for motherboards, the number of functional units is brutally cut down, typically by a factor of 20 or worse, compared with the fastest stand-alone solutions.

2D features: 2D acceleration

First up is hardware video acceleration. Here, the two big players are once again fairly level pegging. All the latest DX10 boards from both AMD and Nvidia have built-in 2D engines dedicated to accelerating modern and demanding codecs such as H.264 and VC-1.

2D features: video ports

VGA may have been revolutionary in 1997, but it looks pretty laughable compared to modern digital interfaces. Today, DVI remains the dominant standard on the PC and in dual-link form is good for up to 2,560 x 1,200 pixel resolutions. The HDMI standard as used on TVs is also creeping onto some cards, especially those designed for use in home theatre PCs, and includes both digital video and audio signals.

Joining these two well establishing interfaces is DisplayPort. Think of it as a cross between DVI and HDMI and you’ll get the idea. It’s intended to be more flexible and support higher resolutions than either DVI or HDMI.

Finally, there’s the question of support for HDCP encryption (required for Blu-ray playback and other protected content). Most modern cards are HDCP compliant, but it’s a feature that’s always worth checking.

Form factor and power

Gone are the days of simple, single-slot boards that drop into almost any system. Today’s cards vary wildly in size and shape. The biggest boards occupy the space of two PCI Express slots and may be long enough to cause fitting issues in standard ATX chassis.

Modern cards also often have mammoth power requirements. At least one six-pin supplementary power cable is usually required for a performance card and sometimes more.

GP GPU

Bringing graphics technology full circle is the idea of general purpose computing on the GPU or GP GPU for short. As graphics chips have become more programmable, the possibility of harnessing their immense parallel processing capabilities for tasks other than graphics has become more attractive.

Early applications are likely to be multimedia related – video encoding, photo editing, in-game physics and artificial intelligence, for example. Nvidia is currently leading the way in GP GPU, but such is the expectation of its importance, Intel has felt the need to get in on the game. Late next year, Intel’s Larrabee chip is due to appear with a remit of graphics and GP GPU processing.

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